Showing posts with label lich king. Show all posts
Showing posts with label lich king. Show all posts

Friday, November 21, 2014

Panda Postmortem

Yes, it's going to get ugly.

Warlords of Draenor is here. We're done with Pandaria and I don't sense that it's a place I'll be terribly excited to revisit, unfortunately. I was trying to piece together why that was the other day and realized that I missed something Blizzard did last time around, which was a full-on public post-mortem of their work in Cataclysm. It was refreshingly honest and it was good to see how the company assessed their own work.

Well. if Blizzard isn't going to do the job this time, somebody has to. So, let's give it a go! I'm not sure that this can be comprehensive because there's so many aspects of the game, but here's a few thoughts all the same.

The World
Pandaria looked very pretty, really. The zones had some distinctiveness while still seeming to be a part of the same world. That said, I didn't feel that the continent had any particularly memorable sites.

(Haha... I just Googled "Pandaria Map" so I could have a reference to look at and it showed me Pandaria, in the Chhattisgarth province of India.)

Actually, that's not entirely true, I was moved by the view of the Vale of Eternal Blossoms with its Mogu architecture and spray of manicured trees, and that was destroyed.  Because I like it better before the Alliance and Horde have a battle there, I specifically stopped running through the full story in Jade Forest with my alts just so I never reached that part where the statue of the Xu'lon gets covered in sha goop.

I think a bigger problem with the settings was that none of it felt essential to the story. Jade Forest and the Valley of the Four Winds had some personality to them, but Kun-Lai Summit, Townlong Steppes, and Dread Wastes felt like one long slog of progressively uninspired waste.  I remember reading, before Pandaria came out, that "Kun-Lai Summit is 4 times bigger than the largest zone in Cataclysm." But didn't you notice how much completely empty space was in the Kun Lai region? And naming the tallest mountain "Mt. Neverest" and then putting nothing of any essential importance even near it was both boring and uninspired.

Tuesday, December 21, 2010

Wrath of the Lich King: Final Review

Whatever hell Arthas has gone to... I hope it is a warm one.

The new expansion is off and running now, all praise be unto the makers. But I wanted to look at the Lich King, one last time to recap what I hope we all learned during the last two years. Point by point, but in no particular order:

Wrath of the Lich King- WIN!
All in all, I was quite entertained throughout this expansion. Arthas and his gaggle of supporters and adversaries were certainly entertaining, and the Lich King was surely the biggest reason I was ever attracted to Warcraft in the first place. Great story!

Dual-Speccing- BIG WIN!
As far as I'm concerned, the all time best mechanic they ever added to the game was this ability to have two ways to play your character. The benefits this will provide for leveling or grinding tanks and healers; the flexibility it provided to raid teams; the new dimensions it adds to the images of our characters; the dimensions it added for PvE and PvP specialization was just outrageously enormous.

Wednesday, November 10, 2010

Flame On!! Maging it Up, Post-Patch 4.0

One day soon, my mage will kill this guy. In the meantime, we
just take pictures while sitting in his lap. Take that, Arthas!!


My main alt, Eridar has been busy the past few weeks. Her little 10-man Raid that Could has been working on the Lich King fight. We've had the same lockout for about three weeks and it's all getting better and better. I think we might kill him before Dec. 7.

But in the midst of all this is trying to hit hard as a mage and not pull aggro. Easy, right?

Hmm, it depends.

I specced up in fire, right off, because I have been and remain fairly excited about that talent tree. Living Bomb, mana-free Scorching on the run, Impact and Cauterize... What's not to like about those?

The fire tree is pretty heavy on DoTs. The super-new version of Combustion is the mark of that. But what I hadn't entirely picked up is how AoE-rampant the fire specc is.

The first week put of the gate, I start pounding Arthas with fireballs and the lucky pyroblast too. I renew Living Bomb, get an impact procc, and...

... half the ghouls and a Shambling Horror come over, knock me on my head, and I fall down. Ouch. The OT said he fumbled the taunt when that happened, so we tried it all a few more times, but basically, it had the same effect: a lot of adds, angry at me.

Monday, October 25, 2010

What I Wanted to Know from the Lore Panel

Alex Afrasiabi and Chris Metzen try to not answer too many questions at the lore panel
Watching the lore panel this weekend, I sensed that there is a fine line Blizzard walks every time they do one of those things. There are relatively few questions one could ask that Metzen and Afrisabi would be willing to answer.

Spoiler Questions - Most of the unknown story is stuff we will see in the near future and they are not going to give that away.

Questions about favorite characters, like "Are you going to bring Illidan back?" The devs look at each other, cause they know the answer in Warcraft is that anybody could come back, but that one is not really under consideration.

Completely random questions that nobody ever thought about, like, "What clan does Saurfang belong to?" I think it's an interesting question, but as Metzen put it in that case: "Blackrock. As of ten seconds ago, it's Blackrock."

So, let's imagine that I up and flew my butt down to Anaheim and forced all the others out of the way so that I could ask the Lore Questions. This is what I would have asked: