Showing posts with label mage. Show all posts
Showing posts with label mage. Show all posts

Sunday, February 8, 2015

How are the Other Classes Playing?

It's like Hollywood Squares, only cool.

I've spent so much time with Merinna this expansion so far, but there have been alts. For better or for worse, I almost never put much research into the alts. I do have fun with them, of course, but there's jus not really space in my head to min/max multiple classes.

As such, I don't really have much idea of an idea of what everybody else thinks about their classes and can only go with my own limited observations. That sounds good and scientific, right? Of course, right! So, let's look in on:

Ephaena the Hunter
Ephie has long been a gatherer character and was the first alt to get moving after Merinna due to the need to animal skins in Mer's leartherworking.  

Wednesday, November 10, 2010

Flame On!! Maging it Up, Post-Patch 4.0

One day soon, my mage will kill this guy. In the meantime, we
just take pictures while sitting in his lap. Take that, Arthas!!


My main alt, Eridar has been busy the past few weeks. Her little 10-man Raid that Could has been working on the Lich King fight. We've had the same lockout for about three weeks and it's all getting better and better. I think we might kill him before Dec. 7.

But in the midst of all this is trying to hit hard as a mage and not pull aggro. Easy, right?

Hmm, it depends.

I specced up in fire, right off, because I have been and remain fairly excited about that talent tree. Living Bomb, mana-free Scorching on the run, Impact and Cauterize... What's not to like about those?

The fire tree is pretty heavy on DoTs. The super-new version of Combustion is the mark of that. But what I hadn't entirely picked up is how AoE-rampant the fire specc is.

The first week put of the gate, I start pounding Arthas with fireballs and the lucky pyroblast too. I renew Living Bomb, get an impact procc, and...

... half the ghouls and a Shambling Horror come over, knock me on my head, and I fall down. Ouch. The OT said he fumbled the taunt when that happened, so we tried it all a few more times, but basically, it had the same effect: a lot of adds, angry at me.

Tuesday, September 7, 2010

Enter the Mage!

Don't mess with the 'Dar!
Eridar has come to the Beta.

Merinna has almost always been my main, but if I had a "main alt" (and I have many alts), it would be Eridar the draenei mage.

I'm still sticking to my guns about not letting myself discover too much about the new content between 80 and 85, but I want to learn more about the talent and ability changes for more of the classes I like to play. And besides, I can copy several chars to the beta server, so why not!

There has also been a problem in that all of my low-level beta chars, like Naralie and Winklestein, have disappeared into "crash" zones. Which is to say that I log onto them, they stand there for a few seconds, and then the entire client crashes.

So Eridar is here. My first impressions of the high level mage?

ZOMG! FIRE SPECC IS SO MUCH HONKING FUN!!


New Glyphs

The gylph artwork might benefit from a lil more variety too.
In the most recent beta build, the new glyph system came online.

Most of the details about this are pretty well documented and haven't varied much from what was advertised.

  • There are three levels of glyphs: major, minor, and prime
  • If you go down to the AH and buy a glyph, you read it once and then you know it for all time. You will never need to buy another.
  • The Glyph UI system lists every glyph you could possibly use, but lights up the glyphs you have learned. So, it is possible to be very specific about what you can use and what you need to complete your glyph collection.
  • You can change any of your glyphs at any time, in any place, so long as you are not in combat.

Some of the details are becoming more apparent, however, as we look at the system:
  • Minor glyphs are just what they always were, fun, cosmetic, mosly inconsequential.
  • Major glyphs seem to be existing for talent abilities (not trained abilities) and a variety of utility abilities. All of these are along the lines of reducing cooldowns, making a range a bit further, things like that.
  • The Prime glyphs are where the dps is at (or bigger heals, or whatever). All of these glyphs are crit increases, an extra percent of damage, or a longer DoT effect.

Sunday, August 29, 2010

Developers Gone Wild!

This is just a tidbit, but check out this tooltip:

Glyph of the Monkey

At some point in the future, this dynamic link will get dynamically fixed. So for historical accuracy, at the time this was posted it said "Your Polymorph: Sheep spell polymorphs the target into a bear cub instead."

It gives me the idea that there's a bunch of developers sitting around a table somewhere calling out ideas that some peon is taking notes and they all get confused sometime.

To be honest, I have fought monkeys and I have fought bear cubs in world. I'm not sure that these are docile enough for polymorph.

Regardless, between my mage's Polymorph sheep, turtle, pig and cat, (penguin needs a glyph. Whatever) Need something to rotate around that bestiary a bit more frequently