Showing posts with label glyphs. Show all posts
Showing posts with label glyphs. Show all posts

Thursday, October 7, 2010

4.0.1 To-Do List: You Are Not Prepared!

Unless something mighty funky happens, one week from now, WoW Patch 4.0.1 will be upon us. This includes all the changes to just about everything in the World of Warcraft that doesn't include new content.

Here is a short list of some of the things changing:
  • New launcher
  • New gem stats
  • New glyphs
  • New stats
  • New abilities
  • New 31-point talent trees
  • New gear
  • Reforging
Pretty much everything you know about your character now is changing.
But, there's a week left. Time enough to get prepared. To that end, here is my to-do list:

Tuesday, September 7, 2010

New Glyphs

The gylph artwork might benefit from a lil more variety too.
In the most recent beta build, the new glyph system came online.

Most of the details about this are pretty well documented and haven't varied much from what was advertised.

  • There are three levels of glyphs: major, minor, and prime
  • If you go down to the AH and buy a glyph, you read it once and then you know it for all time. You will never need to buy another.
  • The Glyph UI system lists every glyph you could possibly use, but lights up the glyphs you have learned. So, it is possible to be very specific about what you can use and what you need to complete your glyph collection.
  • You can change any of your glyphs at any time, in any place, so long as you are not in combat.

Some of the details are becoming more apparent, however, as we look at the system:
  • Minor glyphs are just what they always were, fun, cosmetic, mosly inconsequential.
  • Major glyphs seem to be existing for talent abilities (not trained abilities) and a variety of utility abilities. All of these are along the lines of reducing cooldowns, making a range a bit further, things like that.
  • The Prime glyphs are where the dps is at (or bigger heals, or whatever). All of these glyphs are crit increases, an extra percent of damage, or a longer DoT effect.