Saturday, December 3, 2011

Things They Should Do to Fix Archaeology

Even if you look through the scope,
you won't find any fun.
Ah, Archaeology, one of the least satisfying things to do in WoW. Patch 4.3 came recently and brought with it a change in the number of pieces one may unearth at any particular digsite from 3-6 to 5-12 and ... that's not much of a change at all.

Archaeology had a lot of potential. Potential that got buried in the sand, thanks to the tediousness of the operations of doing this profession, which was basically a non-starter.  The patch fix earlier this month was a quick simple adjustment that the developers could tweak with about 14 seconds of effort. Changing one variable makes a significant difference in how long we go digging, and yet, it doesn't make archaeology really any more fun.

There needs to be a overhaul that includes the following:

A Smaller Junk:Treasure ratio
Apart from new mounts and pets, I have yet to find anything with archaeology that is really worth keeping.  I have found a number of low-level epic weapons and pieces of gear that I would use if I had an alt in the right range with the right class and specc. But I don't. I can't give them to anyone who does either. I may as well stick these items back in the ground.

Even the blue toys I found... I was looking at those this week trying to decide if I should put them in void storage or just throw them away.  Most of them were amusing for a few seconds but none of them were anything so incredible that I was going to haul them around. Although these items are "rare" their resale value is non-existent as well.

Blizzard is continually saying how they don't want professions to have any profound effect on endgame performance, but they seem to be flying through interesting toy concepts too quickly. More mounts? I coulda sworn I read Ghostcrawler say that they were running out of ideas for new mounts. What else is left?

So, with so little really worth holding onto in the entire archaeological oeuvre, shouldn't that be changed?

Monday, November 21, 2011

WoW Has Spoiled Me for Skyrim

It looks peaceful enough, but a dragon is about to drop out of the sky, and your
housecarl will run right in your way when you try to attack it. No orcs will be
harmed during the duration of the event.

I, like much of the rest of fantasy nerd-dom, recently shelled out the cash to play Elder Scrolls 5: Skyrim on my X-Box this past weekend.

Most of what they say about the game is true: that it is a wide open beautiful expanse of game full of nooks and crannies for exploring, interesting stories to learn and ridiculous amounts of game to play.  Really, it's pretty neat.

But, there are aspects of the game I find frustrating and I realize, in part that this is largely because I have become so accustomed to gameplay in Azeroth.  There are things, in Skyrim, that can be kind of frustrating at times. Things like...

Not knowing if I can kill a mob or not.
I am so used to being able to get a measure of myself against the Mobs in WoW that I desperately miss it in Skyrim. For example, creeping over the plains near Whiterun and seeing what looks like an ogre or a giant or something-- a tall lanky dude dressed in a loincloth and with a club over his shoulder.  "He can't see me," I think. "So I'll go backstab his butt!"   Only I do that, and it barely scratches his health bar, and he turns around and knocks me with his club so hard that the display times out long before my corpse has completed sailing through the air.

Similarly, climbing a mountain towards a temple and this white yeti-looking troll thing rushes out to get me. "There's only one of them," I think, so I get off my horse and the thing tears me to shreds in two blows before I have managed to even unsheath my weapons. I try sneaking up on him and it doesn't work. I try perching on a rock directly over his head where he ought not be able to hit me and he tears me several new orifices. Finally, I make a long circle around that spot on the map and keep going.

It's nice to see WoW's Elite and Skull markers so that you know what NOT to pick a fight with. I wonder if Skyrim might patch this feature in?

Wednesday, November 9, 2011

Why PokeWoW Makes Me Feel Old

I'm having a hard time deciding if this is more disturbing than Kung Fu Panda or the other way around.
It's been a few weeks now but I have been thoroughly unable to dredge up any enthusiasm for the "Pet Battle System" announced for Mists of Pandaria. It seems very closely based on the gaming principles of Pokemon, I somehow picture a Blizzard developers' meeting where somebody stood up and shouted, "Now we have something for those free-loading companion pets to do!"

But Pokemon is a toy franchise guaranteed to bring a sneer of disgust to about 50% of the people I know, comeplete disinterest from another 49% and wriggles of excitement from the 1% like my nephew who is nine. Granted, the whole Poke-franchise has been around for probably close to 15 years now, so there are probably college graduates who grew up with these things now, but these things are not still so popular, are they?

Pokemon is a wildly sucessful franchise for a lot of reasons but I think part of its success is that it works very well for the market it is aimed at: young children. The characters stepped into by players do not technically fight. They just train little pugilists for a good clean fight in the ring. As a parent, I might not like having my young children play a game in which their self-identified characters "fight."  But, having them play a character in which they have little surrogate fighters that they "train" would give a modicum of distance from that violence that might be healthier for those little tykes. Might. I'm pretty sure the research is still out on that question.

Tuesday, October 25, 2011

More on Blizzcon

Sorry, I just can't come up with anything clever to say about this,
but this is why I'm not crazy about the Pandaren race. 
About the time I published Blizzcon notes the other day, I immediately started thinking about other points that I didn't get to.  So, there are things to continue from the last blog post here.

I've also had some time to reflect on notes coming in from the blogosphere about the shape of the content to come.  It seems to me that the reactions are unduly extreme: either unnecessarily positive or unduly negative. A few things about the greater world order perhaps should be observed:

The important thing I see right now is that for the first time in many years, we are seeing just the hint of the beginning of the story of this expansion, while we have gotten used to viewing the end of these things.

When Wrath of the Lich King was announced, just about every player could clearly picture nudging Arthas' corpse with their foot at the top of Icecrown Citadel.  Cataclysm was announced, and everybody I know spoke of "When we kill Deathwing,"  not "If we kill Deathwing." But that was the nature of the story arc in those cases.

But, for Pandaland, we just don't know what the denouement is going to be. We have some hazy pictures of some evil beings lurking in the underbelly of the new continent, but we can't begin to imagine the motivations and true nature of these things.  I frankly find the open-ended nature of this to be a good thing. But that's why I find a lot of the overly-positive / overly-negative immediate response to be a bit perplexing: it's way to early to make any real evaluation of what is coming up. We know less about it than we did for the past two expansions.

The other thing that seems pretty clear from the blogosphere is that there's a lot of people who really dig anthropomorphic panda bears and a surprising number of them are not 5-year-old girls. Basically, the whole thing is too cutesy for me in, but I have had to reflect and try to understand why I have been vaguely uneasy about Pandarens since first hearing "Mists of Pandaria" a few months ago. An unexamined belief is not a belief holding onto, in my opinion.

Sunday, October 23, 2011

WoW at Blizzcon: $#%ing Pandas

I'll say it again: $#%ing Pandas
Most everything I have about the first day of Blizzcon is positive, but I need to get that headline off my chest and out of the way up front.  It seems to me we should be able to do better than with cutesy-wootsy, widdle panda bear characters. I mean, Samwise Didier invented this race in a throwaway sketch to please his infant daughter. COME ON!

Moving on.

Darn, Pandaria looks good!  I watched part of the art panel this weekend and was pretty impressed with the tools they have and they way they use them.  For my money, Wrath of the Lich King was the finest scenery they have yet made for this game, and Pandaria seems like it is made from the same cloth.  I can hardly wait to get to go exploring there.

And, as for the unifying element of this expansion, I'm feeling happy that there is no new Big Bad this time around. I have little doubt that some rotten new NPCs will step forward to have our might focussed against them, but it's nice to not have the world's safety hanging by a string.  No one should be expected to have to save the world EVERY SINGLE DAY!  Not even our characters. If the Alliance and Horde factions go to all-out war, that's a good thing too.

Thinking of war between the Alliance and Horde, during the Lore Panel, an Alliance player stepped forward, braved the boos of the crowd and asked Chris Metzen point blank when he was going to let the Alliance back into the fight. And Metzen just doesn't get it. He described a quest series they are trying to write in which Varian Wrynn takes our characters as valets of sorts in a round-the-world tour to shore up Alliance support. But that's not what I want to see. What I want is to see the Horde gains to Alliance territory retaken and the cursed wretches given a drubbing. I want the political map of the world redrawn.  Cheerleading for the king is a poor, poor substitute.

I think somebody boxed Metzen and a few others about the ears before letting them out on stage this time. The roars for the Horde were a bit more balanced, but I mean... really, Metzen: appreciate he's a writer and he likes his characters, but the Alliance needs action now, not more soul-searching from the king, dammit.

There are so many other things they touched on this weekend, I'll surely come back to revisit some of these in future blogs, but just quick notes after the jump for now.

Friday, October 21, 2011

Things to Work on for the Next Release

Here's a list of some features that could use some work before they release the next patch. Please, readers, add more in your comments!


1) Fix the Flight Paths
How many times have you gotten on a griffon to fly from the Twilight Highlands to the Eastern Plaguelands and the route takes you by way of ... Ironforge.  Those FPs over Khaz Modan in particular are all sorts of messed up. Seriously, Blizzard, there is no way that flying half a continent in the wrong direction could be the "best" way to integrate the old flight paths with the countless new ones introduced after the Cataclysm.  I'm sure there are technical reason that you had to go to release before, but I hope you have fixed them by now.

2) Archaeology Specialization
At some level of archaeology, they needed to provide a means of specialization. Just ask anybody trying to accumulate Tolvir artifacts and keeps getting fields in Winterspring they have to go chase down instead.  I think archaeology was probably released this way so that no one could monopolize, or rush after certain rare artifacts, and I generally appreciate that too. But like, in the next expansion, there's bound to be a new racial group's artifacts unveiled and if I'm still forced to go pick up Troll artifacts instead, Imma gonna spew.

Monday, October 17, 2011

A Blizzcon Predictor


Just a few days til Blizzcon!  I just went to look up all I wrote about last year's Blizzcon and as I suspected, I never really said that much. I think I generally tried to stay positive and while there have been a few times this year that I have toyed with addressing last year's Blizzcon again, I'm pleased to see that I have refrained from doing so. Just a model of self-restraint I am.

So, I'm going to stay positive now. Watch this!

Here's what I think we can expect from Blizzcon this year:

The Foo Fighters are Going to Rock
I just had to get that one out of the way first. Because it's just absolutely true.

This Blizzcon should be a Hella Lot Better Than Last Year's Blizzcon
Basically, there was no news at last year's Blizzcon and there has got to be some news this year, so it's going to be better just by default in that respect. Almost every panel had panelists who looked strung out and nobody had done anything to prepare besides bring a chair so they could listen to an endless stream of lousy Q&A. It was right on the eve of the release of Cataclysm, so I can't entirely blame them or anything, but it still made for crappy panels.

Pandas?
To recap the whole "Mists of Panderia" expectations that bubbled up this summer and then went oddly quiet.  Back in June (I think), Blizzard filed trademark papers on the name "Mists of Panderia" in the same manner that they filed papers on "Cataclysm" two years earlier. Back in the day, that was the earliest widely-known hint as to what was coming in this latest expansion, so the fans pounced on "Mists of Panderia" name with relative certainty.

Since that time, various blue-post and media comments from Blizzard people have both suggested confirmation and suggested denial of the validity of the Panderia predictions, which, I'm sure, is exactly how Blizzard would like it.  They have kept their secret about the next expansion pretty well this time out. But you can expect them to show us their cards at Blizzcon in five days time.