There's been all sortsa speculation about when Cataclysm is coming out. Here is just a quick rundown of the sources and what I think of their liklihood for the moment.
Amazon.com and Other Retailers
Amazon widely reported that they would be distributing pre-orders of Cataclysm around November 23. A few days later, I and another 14 million people received an e-mail saying that it would be early January.
I know all these people who go to Gamestop and say that the release date is printed there, or who know somebody who know somebody at EB Software that says "blahblahblah" but experience shows that there is no way the retailers ever know this stuff with any accuracy before the WoW community. There are too many people in WoW following this one detail extremely closely, whereas EB and Gamestop are probably more concerned about the next Splinter Cell sequel, among 1,000 other titles they are handling.
Thursday, September 30, 2010
Tuesday, September 28, 2010
Visiting the Throne of Tides
I broke down and took Merinna to her first dungeon finally. My curiosity about the challenge level of new healing mechanics got the better of me and i just had to go see for myself. It was certainly...an educational experience. I'll write healing specific observations in another post, since I have a lot to note about that
The biggest impression I got from The Throne of Tides was how utterly tiny it is. Minuscule. Itty-bitty. There's a hallway with an elevator at the end that leads to ... another hallway. You meet the first boss at the end of that second hallway and additional bosses appear as you make your way back to the entrance. The hallway peeks out into a larger watery world, but the place still feels a bit claustrophobic. Truthfully, it seemed a little like the elevator is only there to provide the impression that the environmental artists had something to do.
The biggest impression I got from The Throne of Tides was how utterly tiny it is. Minuscule. Itty-bitty. There's a hallway with an elevator at the end that leads to ... another hallway. You meet the first boss at the end of that second hallway and additional bosses appear as you make your way back to the entrance. The hallway peeks out into a larger watery world, but the place still feels a bit claustrophobic. Truthfully, it seemed a little like the elevator is only there to provide the impression that the environmental artists had something to do.
Labels:
dungeon,
merinna,
throne of tides
The State of Our Cities
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| Now, if only they could get rid of this smog ... |
I'm honestly not looking forward to a three stage travel itinerary to reach most places in Kalimdor, but I kinda appreciate the logic of sending people back to the old world for real right now. Blizzard has said they want the cities to feel lived in and populated, but to do that, they needed to take out the neutral city hubs. I can understand that.
Sunday, September 26, 2010
So, You Think You Can Dance? (part 2)
Back in this post over here, I tried to suggest that raiding is a lot like dancing. Please feel free to go check it out if you didn't have the opportunity before! I'm very proud of that one.
But in order to get this piece rolling, I need sum that one up a little: You have got to mind the choreography of the raid to be able to accomplish anything, and thinking about it as a dance helps me a lot.
I want to take that analogy a little deeper though. In addition to keeping up with the choreography, you need to be on top of you own rhythm.
But in order to get this piece rolling, I need sum that one up a little: You have got to mind the choreography of the raid to be able to accomplish anything, and thinking about it as a dance helps me a lot.
I want to take that analogy a little deeper though. In addition to keeping up with the choreography, you need to be on top of you own rhythm.
Friday, September 24, 2010
/Snap
| I can't decide which is funnier, that the Stormpike dwarves would use this as "camouflage" as they close in on Tarren Mill, or that the denizens of the Mill hadn't noticed. |
Labels:
snapshot
Seahorse!
Actually, I'll write more posts as soon as I stop having fun riding my new sea horsey all over Vashj'ir. |
I couldn't take it anymore and sent Merinna into new territory and have brought her to level 82. There has been so much forum discussion about how much the healing mechanics are changing that I had to go see for myself. So, expect some up-coming posts about the new content after all.
My first impressions of the undersea realm of Vashj'ir: The zone is pretty honking huge. And it is layered and very vertical. This makes it a little tricky to find things since what you are looking for might be on the sea bottom, or it might be sitting on one of the four ledges that jut out over your head. So a little patience is required. You do get some help in navigating, however: Merinna's sea horse there is a full blown new mount (that only works in Vashj'ir) but you can jump on him and move about at epic-flying like speeds. And you get that sea horse in the first 10 quests or so.
You also have the fairly well documented "Sea Legs" spell which allows you to skip across the sea floor at a semi-normal speed.
The first few areas that you go through don't look terribly exciting really. There is sea bottom, and a fair number of shipwrecks. But as you go deeper into the realm, much more incredible things rise up out of the murk to surprise you. So, the whole place is well worth exploring!
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