Showing posts with label lfg. Show all posts
Showing posts with label lfg. Show all posts

Saturday, April 16, 2011

"Gameplay May Change During Online Play"


Nub Tales: showing us how we wish this problem played out
You don't expect wisdom to be found in the ESRB rating, and yet if you consider WoW's "T for Teen" tag and the little caveat printed there at the end, you find pure gold: "Gameplay May Change During Online Play."

They are referring to online interactions changing gameplay. But is it really "gameplay?"  How we play the game is affected by online interaction? Yes, it is.

Blizzard developers put so much effort into developing WoW, tweaking the classes, balancing the fights, and refining the talent trees. They can make content and stories til the cows come home. I can love my character and all the things she can do, and I can play my character well. I can get some hawt lootz, down a new boss and get some funky achievements.

But this doesn't change the fact that pretty much daily, I run into players who seem to get off on harassing and abusing other people, and getting to spend time with these people can pretty well spoil an otherwise nice day of WoW gaming. The online interaction with other players defines WoW play experience as much as, if not more, than any mechanics or new content.

Monday, April 11, 2011

This Will Only End in Tears ...

Visit The Daily Blink for the best WoW commentary around.
Let's start by fully quoting the "plan" to reduce queue time:

  • The Dungeon Finder: Call to Arms will now identify which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.
  • The least represented class icon will show within the Dungeon Finder to indicate the role that is eligible to earn the bonus reward.
  • Players must queue solo with the currently indicated least represented class (by the system) and complete the dungeon up to and including the final boss in order to be eligible for the bonus reward.
  • The bonus reward will be displayed to eligible (system identified as least represented) classes within the UI.
  • Once the dungeon is completed the eligible player will receive a goodie bag with various potential rewards including: gold, rare gems, non-combat pets, and (very rare) mounts.
I mean, the Daily Blink pretty well says it all up there. I wish I were so talented as to be able to sum up the problem so neatly.