|... a Doofus Award|
Heroics are cropping up for most of us, the need to run dungeons becoming more and more important as it's the only source for upgrade drops and reputation for the factions that have upgrades.
But, as you might be experiencing, this is not often very smooth. I'm trying pretty hard not to get rage-y about it sometimes in game, and I'm still mostly running with friends or guild members. But it's still bothering me when some folks don't quite know what's going on.
So, instead of raging (I reserve the right to do that later, if I feel like it), allow me instead to provide an educational opportunity to present and explain some of the more subtle things going on in a dungeon. I'm sure that there are players who only grew up playing in weak excuses for Northrend dungeons and have never been confronted with having to do some of this stuff. I'm sure there are some others who forgot. I'm sure that there are no crappy players who just don't care and still think dungeoning is a chance to show off their dps meters.
Dungeon Marks - Those funny colored marks that sometimes appear over mobs heads... those are "dungeon marks." At this time, anybody can place marks on mobs' heads in a dungeon using the UI, but generally the tank is doing it. They are there to indicate an order in which the mobs should be killed, or else to indicate which mobs need to be CC'd (more on that below). Mostly, tanks will clarify at the beginning of a dungeon run which marks mean which, but there are a few standards. The "skull" mark almost always means "Kill this mob now." The "X" mark almost always means "Kill this mob after you kill Skull." The others marks usually indicate which target to use for which CC. "Moon" is often for mage sheeping, Nipple (some people say it's a circle, but we know better) for hunter trap, etc. Again, the tank will generally clarify which is which and that mark will not change for the rest of the dungeon run.