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An Adventuring Tunnel: Relish your time in the Maelstrom because you can only come here as a part of a quest, and presently, there is absolutely no way to come back once that quest is done. |
I realized that my previous posting was a little incomplete. The message that I was trying to get across was that the original World of Warcraft was, more of a sandbox environment, in which one could openly explore and find different quests to do from different places. Now, it seems that the Cataclysm addition has taken WoW into an adventuring tunnel. There is only one place to start, and basically one place to finish. And if you lose something along the way, it holds up any progress that you might make.
What has prompted this examination of the old WoW versus the new WoW is the fact that poor Somaric got disconnected in Vashj’ir. He lost the quest giver and couldn’t continue with any quests. A search of almost the entire Vashj’ir area revealed not one unscripted quest. Nothing. What is this Night Elf hero to do?