Wednesday, October 22, 2014

That Chest and Batgirl

Babs Tarr's new Batgirl costume design includes this key note
Earlier on, while I was going through the new character changes in game, I got stuck considering changes to Merinna's character model that I just hadn't expected. Particularly, the size and shape of her bust.

I went to some of the forums, both the WoW forums and places like WoW Insider and found a few others struggling to put into words, politely, what they felt about what they saw and whether it was something to like, or not.

Finally, I went back in game and using the magical "use new models" switch, I took pictures of the old model and new model Merinna so this can be described better.

Merinna's breasts are flat-out bigger than they were before-- and draenei never lacked for size there in the first place.  They have a big more of a sag and are slightly allowed to splay. I think it is arguable that they are more "natural seeming" like this but I stand by an earlier statement I made on a forum somewhere. It looks like somebody's taken her bra away.




Tuesday, October 14, 2014

Live Blog: Patch Day 6.0.2

Merinna 6.0
I've never done this before, but here's the blow-by-blow account of my first time seeing all these changes hitting at once. I've been in beta the past several expansions and always had these things sort of filter through more slowly. Today, it's just an onrush of impressions. I will add to this as time goes on.

  • We start the day off with Merinna. Mer is my main. She'll always be my main. She gets first attention no matter what. 
  • Great God! It looks like she has a huge overbite now. Her hair looks a bit like she was standing out in the rain.
  • Log out and update some add ons. Very few have updates ready to go. Very unschway. 
  • And back. Poking around the UI. Not having bags open in Bagnon (no update there) is tough. It's taken me a while to find the glorified new Toy Box, but yup. There it is. And it's recorded all the archaeology toys I had built and thrown away because there was no room in my inventory. That is very nice. When I heard about Toy Box, I thought it was at least an expansion too late (and it may still be) because I'd had to purge my bank to make room for... anything.  Several of my key binds have been lost, but Bartender is functioning and keeping track as I reset some of those. Guppet, the add on I use to get something to ride on is hopelessly messed up.
  • HOLY COW! DRAENEI FEMALES MAKE THE MOST AWFUL FACES WHEN YOU /DANCE. Ugh. I'm never doing that again. 
  • Well, the overbite thing looks much less so out in the light. That's a relief. I'm spending a lot of time thinking about this new character model. But truth is, I expect to turn it off before I do anything for real. It seems highly unlikely that my 8 year old iMac is going to be able to handle all these additional polygons. That said, it's doing alright so far. And this is with new patch lagginess and insanity happening everywhere. We shall see.
  • Swooped in and killed a rarespawn in the Vale of the Eternal Blossoms. I still got it, but man is it the crap that I'm no longer allowed to cast lightning while on the move. I hate hate hate that change and knew it was going to hurt. 
  • Just realized my weapon imbues are gone. I think that's something they just baked into the specc build now. Elemental shamans were always supposed to use flame imbue and now that damage is just in the build. 
  • Aaaaand, there's the first DC.

Friday, October 10, 2014

Warcraft and Racism

Is this a problem?
Long-time readers of Be Healed! would rightly guess that I am an Alliance patriot. I mean that in the best sense of the word "patriot." I make no bones about it: the Horde is the instigators of most horrors brought on Azeroth. Yah yah, the ultimate evil of the Burning Legion played a hand in that, but the orcs made their own choices and need to reap their own consequences. And anybody who wants to stand next to them can get what's coming too. The basic orc point of view-- that they should be able to take whatever they need to survive because they have the strength to do so-- is no different from how a bully justifies his actions. And I won't stand for it.

Anyway, That's not really what I wanted to talk about today.

What I really want to talk about is, "Am I being racist when I slam on the orcs or Blood Elves?" I am always struck by a lot of people using a morally flexible point of view to justify actions or plot twists in Warcraft: WoW presents a "morally complex" story with many shades of grey and no absolute rights or wrongs. Or is it really a lot simpler than that?

And, yes, Warcraft is a game and that's a good thing. But playing games gives us chances to make bad choices and to explore morally gray areas in a context where the consequences aren't as dire as they are in real life. In order to get this benefit, though, we do have to examine the quandry.

Battlepet Blitz!

...and what's with the all-mechanical line-up here, anyway?
I think the bandicoon has got this one.

It's about two years since Pet Battles came along. How are they doing on the eve of Warlords of Draenor?

I'm pretty sure if you go back into my archives at this site, you'd find that I was a skeptic of this pet battles. Pokewow, I'm sure I called it, and didn't see a lot of value in co-opting a Nintendo game into WoW in the first place. 

Well, I stand corrected on that. It was good, mostly-mindless fun for those long waits between raids or whatever other downtime you're experiencing. I think I've enjoyed pet collecting more than pet battling, per se, but the whole thing was more entertaining than I ever expected. God help you if you're OCD though.

The Warlords of Draenor battle pets model has no significant changes to the system. There's a bevy of new pets, some things to do in your garrison and the new black market auction house will have rare pets that you might not have found in Pandaria. But the basic model of getting your pets to level 25 and then going out to beat up some trainers continues with no respite. Right now, there's no sign of a new Celestial Tournament, but you've got to believe that it will be a feature of patch 6.X announced at some point in the future.

As far as I'm concerned, this is just fine. I do wish they'd consider some refinements however:

Monday, September 1, 2014

Blizzard Got It Wrong: It's not a "Timeline"

What kind of portal is it?
Well. It's been two years since I posted. What can I say? It's been a rough two years, personally. Too much Real World business to do, diminishing returns on fun in game. I took a break from Azeroth and buckled down to mastering my universe.

But all things come in some variety of cycles and time has opened up somewhat and I'm back, at least for now.

It is the eve of the Warlords of Draenor. It's about three months out. The beta is allegedly going swimmingly. Garrisons are being considered, half my favorite abilities are being culled in The Great Ability Culling of 2014, and those are topics for another time.

Even when I wasn't playing, I was reading the blogs and caught all the Warlords reveal at the last Blizzcon and I've experienced the befuddlement of the greater WoW community in trying to figure out exactly what is going on with the premise of this expansion. At best, it seems very timey-wimey (if I may borrow an expression from The Doctor). At other points, it makes no sense whatsoever.

The big problem here is that this time travel business is the farthest edge of science fiction fantasy. There are some who have invested some serious thought into the business of this thing, but the facts are that we really don't even have a real-world working hypothesis for how time travel should play itself out, much less a theory or ... god help us... some laws of nature on the issue.  The point is that each universe pretty well makes things up as they go along. But, I'd argue, that some sort of crowdsourced understanding of temporal mechanics has risen to the top of the public conscious and should be observed.

The point is: Azeroth is not dealing with an alternate timeline in Warlords of Draenor. Azeroth is being invaded by a parallel universe.

Monday, July 2, 2012

It Was the End of the World As We Know It, Part 2

This is Not Our Story

It's his story.
Here on Summer Holidays, I've been able to catch up with a few titles on my XBox, in addition to WoW-- particularly the new content for Mass Effect 3 and Skyrim.

These two titles and so much WoW makes me think a lot about how games do a story. There's a lot of questions that come up in regards to the story the developers give us and how much of that story belongs to the players.

That last one is a doozy. Many game writers would hear me ask that question, sit up straight, aim their nose at the ceiling and tell me to go to hell. The whole controversy revolving around the ending of Mass Effect 3 has put writers in a corner trying to take control of their artistic license and come up with polite responses like the one suggested above. "We should be able to tell the kinds of stories we want to tell and make the games we want to make." There is some approach being taken here to suggest that the story in a game is inviolate as the printed words of a book.

I want to be sympathetic to that. And I don't suggest story-building by committee is the way to go, but these writers are forgetting the first lesson I learned in media classes a freshman in college: each medium for presenting a story or set of information has its own set of rules, its own strengths and weaknesses. The media are all different and you mustn't come to a new medium with the expectations of the old.

It Was the End of the World As We Know It, Part 1

A Familiar, Yet Broken World

The Talondeep Pass: Proof that there was more than one cataclysm to hit Azeroth.
The Midsummer Fire Festival started this week and I took the time to take a couple of characters on a tour of the world. Desecrating some fires while praising some others is a relaxing way to gain some cash, but more importantly, these sorts of world events are a chance for me to look over my history in WoW and put things in perspective.

It's been a while in coming and it's time for the Cataclysm Post-mortem. The Cataclysm is over and getting to stack a few things up in my mind helps to formulate things that need to be said.

Personally, there has been a great deal to take me away from WoW: a really big move, new social pressures, new job, and graduate school all made it so that a lot of my social structure in WoW vanished from beneath me, and I never got to raid properly in this expansion. Those two things are the most important parts of WoW to me and I half expected my interest in the game to wan this past year, but yet that hasn't happened. Nevertheless, it has colored the way I look at most of what went on with the Cataclysm. I have tried not to let this unduly affect my perceptions of the state of the game.

But make no mistakes: Cataclysm was a bummer.