Showing posts with label totems. Show all posts
Showing posts with label totems. Show all posts

Saturday, September 24, 2011

Shaman Class Feedback

Merinna visiting the Maelstrom back in beta- still blissfully
unaware of how developers  were going to screw up her class.
Recently, developers posted requests for specific feedback about how the classes are working that included a specific list of questions for each class. I rather wish that somebody would publish a sort of digest for these things. I think it would be very interesting to see what a bulk of thoughtful people had to say about these sorts of things. Though, I can't bring myself to slog through the pages and pages of "MAGES NEED MOAR DPS!" kinds of comments to find them.

Taking a look at some of the guide questions got me to thinking Shaman thoughts though:

What are your biggest quality-of-life issues? For instance, no longer requiring ammo could be considered a quality-of-life improvement for hunters.


We have three spells requiring reagents (Water Walk, Water Breathing and Reincarnation) and realistically, I can't use up all three of my minor glyph slots to opt out of carrying those reagents. Most other classes have been losing more and more of their reagents. I would be happy to lose the need to farm naga for "shiny fish scales" and/or "fish oil" at the earliest opportunity. I still kinda like carrying ankhs though, though it would be nice if I could make more than a stack of 10.