Tuesday, March 24, 2015

Warcraft vs. The Industrial Revolution

Again with the Orcs and their crappy places to live
Several weeks ago, I ran an article in which I wondered aloud about what effect advancing technology would have on Azeroth and our World of Warcraft.  There was much consideration given for the steampunk aesthetic, but my feelings were that the developers have been letting in-game technology creep closer and closer to the present day to where it was threatening the concept of a "fantasy" world.

That was all before I ever got a look at Blackrock Foundry. So now I gotta just vent a little.

I hate Blackrock Foundry. I've never hated a raid as much as this. I hate the setting. I hate most of the bosses. I hate the color dialogue and I hate the incidental themes about technology that it shows us.

There are some interesting raid mechanics here that are ruined by stupid boss dialogue and the trappings of a fully mechanized and mostly automatic industrial factory. 

I like suspension of disbelief and all, but any army that could possibly build all this mechanization in such a short time, including the train depot and underground shipping port is one our medieval butts would be incapable of beating. Conservatively, this kind of mechanization took decades of active development and construction in the real world. I'm still a little hazy on how much time has passed since Garrish was deposed at Orgrimmar, but a year or two is the tops. All this should not have been built in that amount of time.

Jumping around among conveyor belts and dodging dozens of locomotives while some orc shouts 19th Century railroad jargon at us is not my idea of "savage." The parody of Hans and Franz, one of my least favorite Saturday Night Live regulars from 25 years ago, was stupid. I'm just surprised they didn't call one of their abilities "Pump You Up!"

Pant, pant, pant.

Yeah, I'll be glad to be done with this place so I never have to hear  "Bat the stack off her!" ever again.

"Masochist tweet of the night..."

The essence of PvP in one image
Boy, was that an understatement!

Late last week, WoW's primary PvP developer Brian Holinka, asked this question on Twitter:

Masochist question of the week: Do you play WoW and Heroes of the Storm but you don't PvP in WoW? I'd love to hear why.

Responses that I saw tended to fall along complaints that it's unbalanced, and Holinka sort of got in trouble replying that balance was an experienced player's problem, not one shared by people who don't PvP. I can agree with that...for the most part. But other people thought he sounded dismissive. I think those "other people" should read the question more carefully. 

I am somebody who doesn't PvP. In any game. There are a few places I have tried... Including WoW, but it never takes. And I'm unlikely to purchase a game that was PvP only. That's a bummer with Blizzard's two newest products coming out aimed to be just that: PvP only. I'll give them a try, but realistically, I don't have big expectations. 

Before I get into some reasons why I don't PvP, I was wondering why the comparison between WoW and Heroes was being drawn here. Isn't Heroes still in a closed alpha stage? It may be in beta now...I'm not sure. But, like, Heroes of the Storm might be the most incredible experience of all time that would forever change my view of PvP games, but I wouldn't know because the damn thing hasn't been properly released yet.

Anyway. WoW PvP doesn't work for me because...

It Attracts So Many Toxic Players
Toxic players are the ones who type all-cap expletives for a whole match, are quick to point out how much everybody else sucks and that they must be homosexual because of this. You know the type. In truth, I think these players have always been everywhere, but in my experience, they just seem to congregate in battlegrounds. I'd think this fun-quashing personality type would be at the top of the list for many people who won't darken a battleground's door.

I Don't Like the Pacing
This part is very subjective. I realize that and wouldn't argue with anybody who does like PvP pacing. But, short bursts of high activity, followed by periods of waiting drive me crazy. That pretty well describes the arena, I think. But it's much the same in battlegrounds. Sometimes, I've been giving the good fight in a BG, and then I die, and it just about ruins it for me as I sit in the graveyard waiting to resurrect for 30 seconds. This sort of thing pulls me out of the fun.

Bird Brains: What's Going on in the Spires of Arak?

Skyreach, in the tippy-top of the Spires of Arak
I've run several characters through the Spires of Arak now but had all sorts of problems really getting the details of the conflict there worked out in my head. Honestly, I like the Arakoa and I appreciate their history being expanded in Warlords of Draenor. But it's not been easy.

So, today, dear readers, I'm prepared to tackle all this Arakoa lore and maybe figure out why we should care.

The Gist
The real problem today in Draenor is that a severe caste system has sprung up among the Arakoa that has moved to a point of genocide. Whatever the reasons for this are, I think we should all agree that genocide is bad, okay. And that putting an end to genocide broadly falls within the range of things that heroes like us would work towards. To that end, we are faced with defeating the Adherents of Rukhmar in order to save the mangled, cursed brethren we find in the lower forest.

How Did All This Start?
Way way back a long time ago, there were three eternal bird beings: Rukhmar was a free-spirited happy demigod, Sethe was a nasty thing full of jealousy for Rukhmar. Anzu was a deity known for his cunning. Sethe tried to get Anzu to assist in taking down Rukhmar, but tricky Anzu pulled a double-cross that led to Sethe undoing. With her dying breath, Sethe uttered a curse on the world to cause it to rot in shadow. Anzu bravely consumed Sethe in an attempt to contain this curse, but there were two problems. First, a little bit of the curse got out and fell on the area of Spires known as Sethic Hollow. That land was left bereft and any Arakoa setting foot in there receives Sethe's curse. Secondly, Anzu was warped and wracked with pain from the curse that he contsined. Soon after, he retreated to "a place of shadow" that seems like suspended animation in order to heal. Rukhmar, was horrified, seeing what happened to Anzu and ran the hell away. She stayed gone until Patch 6.1.

Sunday, February 8, 2015

How are the Other Classes Playing?

It's like Hollywood Squares, only cool.

I've spent so much time with Merinna this expansion so far, but there have been alts. For better or for worse, I almost never put much research into the alts. I do have fun with them, of course, but there's jus not really space in my head to min/max multiple classes.

As such, I don't really have much idea of an idea of what everybody else thinks about their classes and can only go with my own limited observations. That sounds good and scientific, right? Of course, right! So, let's look in on:

Ephaena the Hunter
Ephie has long been a gatherer character and was the first alt to get moving after Merinna due to the need to animal skins in Mer's leartherworking.  

Friday, February 6, 2015

Shaman Healing v.6.0

Yea, though I walk through the valley of the shadow
of death, I will fear no evil: For Merinna art with me.

Merinna got to go on her first real raid in a long time. And you know what? She sucked.

The problem was that HPS was in the dumps. The raid itself, a normal jaunt into Highmaul, wasn't altogether unsuccessful, but I don't feel that I contributed a great deal towards it. Blizzard has acknowledged that "shaman" as a class is having trouble in their metrics, and that deserves some examination. The bigger problem is that I didn't know how to heal very well anymore.

In my defense, it's been four years since I did any raid healing. Long-time readers will know why that was. Raiding in Warcraft was one of the first things to go, and as the Cataclysm unwound and it became clear that LFRs and LFDs were awful places to try and make friends...or even just be civil... I gave up healing and have been casually blasting things with lightning ever since.

But here I am, four years later, hoping to restart my raid career and it's not starting well. One can moan and complain about the bad balance that Blizzard has created, or one can expect that to be addressed sooner or later and try to come to terms with the new mechanics.

Which do you think I should do?

Healing: Back Then
Shamans were designated raid healers as recently as Wrath of the Lich King. Chain Heal was the tool for topping up large batches of raid members. Shamans almost completely lacked any heal over time mechanic and had a big, slow heal and a small, fast heal to use on individuals. There were healing totems, but back then, you were more likely to place your mana stream totem instead and bolster the entire raid's mana regeneration. Earth Shield is the one shaman healing spell that hasn't changed significantly in all that time, and tanks would remark on how special they felt to get to wear it.

Wednesday, February 4, 2015

And Now, "Blizzard Watch"

And a First Look
Yesterday, I finally posted my goodbye to WoW Insider, reading into the fact that Editor Alex Ziebart was strongly hinting at a new project.

And sure enough, bright and early on the morning of Wednesday, February 4, Here is Blizzard Watch.

It's important to note that this site is being supported by a Patreon readers fund, so if you have any interest in such things, now is a good time to get your support on. There are a number of different benchmarks about what they hope to do if/when they reach certain funding levels-- all of which are things that I think most WoW players will be up for. As a "backer" of the site, you may well get some input on how they will build their coverage!

Ziebart has an excellent introductory note about what he hopes Blizzard Watch to be and the key is that he hopes the writers of the new site will have more freedom than they had at WoW Insider, which is something I look forward to seeing.

Tuesday, February 3, 2015

The Winter of Our Discontent

All grey and lonely. Image by Arowhena

All the Warcraft news has shifted to Patch 6.1 which is on the PTR now.

And let's be really clear up front: This is not a "content" patch. This is a "fixing-things" patch. This is a "roll-out-the-stuff-we-should-have-had-ready-at-launch" patch. Fixing things is always welcome, but I would have expected that in a 6.0.X patch, not disguised as a content patch. I can't begin to explain why things weren't ready at launch except to guess that a lot of the things (like how they've aggressively expanded the garrison missions) feel like they realized somewhere in the past three months that the basic content they rolled with wasn't nearly enough.

Warcraft subscriptions bounced back from continuing declines as Warlords of Draenor came out to levels that we hadn't seen since... well, the last time we left Draenor, in the Burning Crusade. I'm not sure if that's because the playerbase was jazzed about seeing proto-Outlands, or if that line-up of smug looking orcs on the box cover was just so exciting, but it's something worth considering.  Unfortunately, Blizzard cannot expect that subscription trend to continue. Endgame hasn't delivered, and Patch 6.1, which, again, is not a content patch, is not going to deliver either.

What's the problem? Always an easier question to ask than to answer, but here's a few observations.

This expansion has already had significant systems overhauls and that's just continuing.
Some of this, like the garrison, has been a remarkable achievement. Some of this, like reagents tabs and toy tabs and heirloom tabs are large quality of life changes and probably required intense amounts of coding but don't feel revolutionary.  Now, Blizzard correctly points out that the guys who figure out how to hang our heirloom items in their own tab are not the same guys who design five-man dungeons, but there has still been an historical tendency for Blizzard to largely focus on systems or content but not really both at the same time. They don't release one without the other, but one is always dominant when they push code out. I think the systems overhaul, and the many serious problems that arose and had to be dealt with has taken priority over "content" to a certain extent. It may have had to be that way, however.