Friday, September 24, 2010

Seahorse!

Actually, I'll write more posts as soon as
I stop having fun riding my new sea horsey
all over Vashj'ir.


I couldn't take it anymore and sent Merinna into new territory and have brought her to level 82. There has been so much forum discussion about how much the healing mechanics are changing that I had to go see for myself. So, expect some up-coming posts about the new content after all.

My first impressions of the undersea realm of Vashj'ir: The zone is pretty honking huge. And it is layered and very vertical. This makes it a little tricky to find things since what you are looking for might be on the sea bottom, or it might be sitting on one of the four ledges that jut out over your head. So a little patience is required.  You do get some help in navigating, however: Merinna's sea horse there is a full blown new mount (that only works in Vashj'ir) but you can jump on him and move about at epic-flying like speeds. And you get that sea horse in the first 10 quests or so.

You also have the fairly well documented "Sea Legs" spell which allows you to skip across the sea floor at a semi-normal speed.

The first few areas that you go through don't look terribly exciting really. There is sea bottom, and a fair number of shipwrecks. But as you go deeper into the realm, much more incredible things rise up out of the murk to surprise you. So, the whole place is well worth exploring!

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